Wednesday 30 November 2011

Street Fighter X Tekken


Game Name Street Fighter X Tekken 
Platform(s)
PC
PlayStation Vita
Xbox 360
PlayStation 3
Publisher(s)
Capcom
Developer(s)
Capcom
Genres
Fighting
Themes
Martial Arts
Original US Release March 6, 2012







Overview

Street Fighter X Tekken is an upcoming crossover fighting game being developed by Capcom. The roster will feature characters from Capcom's Street Fighter and Namco's Tekken franchises. Namco is also developing a sister project in Tekken X Street Fighter. The visuals are reminiscent of Street Fighter IV's art style. The Tekken characters shown have been overhauled to resemble and fit in with the characters from Street Fighter IV.
The game's story revolves around a box nicknamed "Pandora" that is found amongst the remains of a fallen meteorite. This box reacts to the conflict between living creatures.


Gameplay

Street Fighter X Tekken's gameplay is best described as a combination of Street Fighter IV's 2D-styled fighting and Tekken Tag Tournament's 2-on-2 mechanics. Determining when to switch characters is key, as only one character needs to be knocked out for round to end.

Basic Actions

SFxT, like many Capcom fighters, uses six buttons: three for punches and three for kicks. For Tekken characters, the Light and Medium buttons correspond to their equivalent attacks in Tekken, while the Heavy buttons are new attacks. Throws are performed by pressing Light Punch+Light Kick, a carryover from Street Fighter IV. Medium Punch+Medium Kick performs a tag, while Heavy Punch+Heavy Kick performs a Launcher.


 
Cross Rush is a universal combo system, not unlike the Magic Series of the Darkstalkers and Marvel vs. Capcom games. Light attacks can be cancelled into Medium attacks, which can then be cancelled into Heavy attacks. After this, pressing Heavy a second time will cancel into the Launcher attack. Outside of the Cross Rush, Tekken characters will be able to perform some of their signature combo strings by using the Light and Medium Buttons.



The Super Charge system offer a way to perform EX attacks and Super Arts without meter. Each character has an special move that can be "charged" by holding down the button. After a certain amount of time, the attack becomes an EX attack, and after even more time becomes a Super Art. The charge can be cancelled by a dash at anytime, like SFIV's Focus Attack. If an attack is charged enough to became an EX attack, but is then cancelled, the next attack from the character is counted as a Counter Hit.



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