Game Name | Kingdoms of Amalur: Reckoning |
Platform(s) | PC PlayStation 3 Xbox 360 |
Publisher(s) | Electronic Arts |
Developer(s) | 38 Studios Big Huge Games |
Genres | Role-Playing |
Themes | Fantasy |
Original US Release | Feb. 7, 2012 |
Kingdoms of Amalur: Reckoning is a large scale RPG being developed by Big Huge Games & 38 Studios. Its gameplay has been touted by its creators and previewers as a hybrid between God of War and Oblivion, with a fully explorable open world and combo-driven melee.
Destiny
- Might - Unlocks special abilities with longsword, shortsword and hammers.
- Finesse - Unlocks special abilities with dagger, faeblades and longbow.
- Sorcery - Unlocks special abilities with staff, sceptre and chakrams.
Combat
Loot
Skills
There are nine passive skill trees players can invest in to improve their non-combat characteristics:- Alchemy - Grants players the ability to harvest reagents and create potions. More points increases the chance of successfully harvesting reagents.
- Blacksmithing - Allows players to repair their own weapons and equipment, as well as forge new ones. It also increases the effectiveness of repair kits.
- Detect Hidden - Gives players an increased chance of finding treasures and detecting traps, ambushes and secret doors. It also increases the amount of gold found while exploring.
- Dispelling - Allows players to dispel harmful magical spells and wards/locks without taking damage. More points in this tree increase its effectiveness.
- Lockpicking - Provides mastery over mechanical locks. More points increase its effectiveness.
- Mercantile - Improves the character's bargaining skill, allowing them to sell at higher price point while buying for less.
- Persuasion - Increases the character's odd of talking out of any situation.
- Sagecraft
- Stealth - Grants players the ability to stay hidden and pickpocket others.
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