Tuesday 6 December 2011

Guild Wars

Game Name                 Guild Wars 2
Platform(s)
                PC
Publisher(s)
                NCsoft Corporation
Developer(s)
                ArenaNet, Inc.
Genres
                MMORPG
                Role-Playing
                Action
                Adventure
Themes
                Fantasy
Original US Release 2012

 
 
Overview

Guild Wars 2 is the sequel to the games in the original Guild Wars franchise. GW2 is currently being developed by ArenaNet and is still retaining the original concept of having no monthly fees. The game uses a new engine with improved graphics over the original games, but is said to still run on moderate to high spec PCs. DirectX10 is supported but it is not required.



Skills

Guild Wars 2 is unique in that it has a ten slot skill bar, of which only five skills are determined by the player. The rest are determined by the character’s profession and weapon they currently have equipped. For example, a Warrior with a two-handed greatsword will always have the same first five skills (the weapon’s main damage dealing skills); with the latter five being drawn from a pool of healing, utility, and elite skills. These are customizable to best fit the player’s play style and current situation and each profession and race will have a wide variety of utility skills from which to choose.
Weapon skills are unlocked through use of their associated weapon, while non-weapon skills can be collected using a mechanic similar to the one found in the original Guild Wars.



Instancing

Unlike the original game, which was completely instanced aside from towns and outposts, Guild Wars 2's world will be entirely persistent except for dungeons and some personal storyline quests. Instead of each area having a series of "districts" so that not too many people are on one server, there will be a list of "worlds," similar to most MMOs' server or "realm" setups. However, unlike most other MMOs, these "worlds" can be switched between very easily, with the caveat that some restrictions on World vs. World PvP will be in place after a transfer to prevent people from jumping ship to the winning side. Persistent areas will have new "dynamic events," essentially public quests that aren't always present but can be triggered as a result of the success or failure of other dynamic events in the area.

 

Character Races


One of the most obvious new options for character creation is the addition of new non-human playable races. Each race has some unique abilities, such as the Norn, which can transform into Bears, or the Asura who can summon golems.

 


Human

The only playable race in the original Guild Wars, the humans were the most prominent Tyrian race. The human kingdoms have suffered since the first game, however. After the rise of Orr from the bottom of the sea, most humans on the continent of Tyria died battling the invading undead armies. Orr's rise flooded the Krytan city of Lion's Arch completely. Centuries ago the king of Ascalon invoked the Foefire to prevent his kingdom from falling to the Charr. He saved his kingdom at a terrible price: Every living person in Ascalon was transformed into a ghost, and the ghosts haunt Ascalon City, defending their king in death. The remnants of Ascalon live in Ebonhawke, their last stronghold, and in the kingdom of Kryta, behind the walls of Divinity's Reach ruled by Queen Jennah. Since the defeat of Abbadon in the first Guild Wars and the rise of the dragons in the intervening centuries, the Six Gods have withdrawn from interfering with the Humans daily lives. The Gods are still worshipped by the humans and they do not feel abandoned by them, but rather tested. They know the Gods want humans to fend for themselves and solve their own problems.



Asura

The Asura are an incredibly intelligent race who lived beneath Tyria until they where forced out by the Destroyers during the events of GW:EN. Since then, they've built new lives for themselves on the surface. Asura are short, usually have grayish hair and skin and are commonly arrogant and proud, considering the other races of Tyria to be inferior. They created the Asura Gates, magical gateways that create portals from one gate to another, and they maintain strict control of these gates in the cities of all the other races. They have remained neutral with the other races, though they try to manipulate conflicts so they can gain power in the word of Tyria.


Charr

The Charr are a race of savage feline creatures that were responsible for the fall of the Kingdom of Ascalon. The Flame Legion, comprised mostly of shamans, were the leaders of the legions during the Searing of Ascalon, having made a bargain with false gods known as Titans to gain the power to invade the human kingdoms. After the Titans were killed by humans, the Flame Legion was thrown into disarray. They discovered the Desroyers and intended to make them their Gods, but a group of Charr led by Pyre Fierceshot felt the Charr should no longer depend on false gods, and with the help of a group of humans he killed the Shaman Caste leader and the Destroyers. Now the Charr are in control of everything east of the Shiverpeaks except the mighty fortress of Ebonhawke and the haunted Ascalon City. The Charr have four legions: The Blood Legion, the Iron Legion, the Ash Legion and the outcast Flame Legion (derisively called the Gold Legion by most other Charr).

Norn


A race of nine-foot-tall warriors from the cold north, the Norn worship the spirits of nature and have the ability to transform into their totem animal. They currently recognize four great spirits: Wolf, Bear, Raven, and Snow Leopard. Previously they made their home in the farthest north reaches of the Shiverpeak mountain range, but since the rise of the ice dragon Jormag, they've been forced farther south, into lands previously held by the Dwarves before the Dwarven race went into decline. Norn are an individualistic race - they value a person's accomplishments over all else, and a Norn's ultimate goal in life is to have their deeds immortalized, the stories of their accomplishments passed down to future generations. They have no concept of leaders or government, though some may choose to follow certain heroes who have accomplished legendary deeds.

Sylvari


The youngest race of Tyria, born less than 30 years before the start of the game, Sylvari were created from a magical tree planted in Arbor Bay by the centaur Ventari. Before Ventari died, he inscribed a stone tablet with the values and lessons he'd learned throughout his life and laid it at the base of the tree. The tablet was found by the Firstborn Sylvari and became the foundation of their beliefs and morals. Before Sylvari are born, they absorb knowledge of the world from the tree and from living memories of their race in a bond they call the Dream of Dreams. However, they often lack the experience to go with this knowledge, and are typically both curious and very naive as a result..


Gameplay

Adventuring

Teaming up and adventuring will be very different in Guild Wars 2. A sidekick system will be added, allowing for a character to join a party with much higher leveled characters. In addition, characters can take one cohort adventuring with them without penalty. If a character decides against this, they will be buffed instead. The professions system will be designed for both solo play and playing in an adventuring party. The game will be very solo-friendly with most of the content being soloable and difficulty being increased for a larger party. However, there is still a strong emphasis on teamwork and some challenges will require teaming up with others.




Dungeons

Dungeons in Guild Wars 2 are not beginner content and the earliest will require characters that have reached level 35. They will have two distinct modes that serve different purposes in terms of player progression and gameplay. The story mode of each dungeon is meant to exist as part of a greater narrative involving the story behind Destiny's Edge (the adventuring group that splits after the events of the Guild Wars 2 novel The Edge of Destiny) and the player's attempt to reunite the group once more to combat the Elder Dragons. Story mode is meant to be easy enough for a casual group of players to complete without much difficulty and can be repeated if desired.
Explorer mode, unlocked after the player has cleared the story mode of a dungeon once, shows the consequences of your previous actions in the area and will typically give the player's party three choices as to how the situation will be approached. Each of these three routes will create an entirely different version of the dungeon, with alternate pathways, areas, and enemies to conquer. As explorer mode is some of the most punishing content in the game, it will require a significant amount of planning and group coordination to overcome.
Both modes will demonstrate the dynamic event system though events that trigger based on location, player action, or chance. Also, while each dungeon will contain a unique set of weapons and armor, it will be no more powerful than gear found elsewhere in the game, providing only unique skins for increased customization of appearance. Tokens will be awarded to the player after completing a dungeon, and these will be exchangeable for items from that dungeon's set.



Player vs. Player

The much praised player versus player ( PvP) system in the original GW will also be revamped. There will still be a structured PvP system, allowing you to play at  maximum level with everything (including all skills) unlocked. There will also be a World PvP system taking place in the Mists, the "area between world shards". This will allow characters of all levels to play against each other in massive battles. It is considered a bridge between PvE and PvP.



All servers will be constantly engaged in WvWvW combat, so people won't feel left out if their world happened not to be battling. There are always 3 worlds paired up against each other at once for a specific amount of time, up to two weeks. There are 4 maps in Wv WvW 3 home maps for each world and then a huge central map. The goal of Wv WvW is to capture fortresses, acquire resources and cut enemy supply lines. This in all order to gain points and obviously the more points you gain the better. If your world does well you gain bonus for everyone in world regardless of whether they participated or not. This could be an XP bonus or increased item drop rate. These bonuses are all based on how many points you gain, there is a minimum and maximum you can reach. Along with all of this there is world rankings, so the better your world does you will compete against worlds of similar rank. Migrating between servers is going to be restricted to decrease the amount of people changing servers just to gain awards.





Source:Link

Saturday 3 December 2011

Diablo 3

Game Name Diablo III
Platform(s)
PC
Mac
Publisher(s)
Blizzard Entertainment
Developer(s)
Blizzard Entertainment
Genres
Action
Role-Playing
Themes
Horror
Fantasy









Overview
Twenty years have passed since Tyrael destroyed the Worldstone. Mount Arreat, home of the proud Barbarians, was obliterated when the Worldstone exploded. Now Arreat is nothing more than a giant crater. The Barbarians, with no home and no Worldstone to protect, have become nomadic. There are few still living who can bear to remember the horrors that the Prime Evils wrought upon the world. Most of those who fought the hordes of the burning hells have gone mad. Others who did not witness the terrible events firsthand often cannot bring themselves to believe that the battle with the Prime Evils is anything more than spook stories. Deckard Cain has spent twenty years trying to figure out what the destruction of the Worldstone will mean for Sanctuary. In this time Cain has adopted a young girl by the name of Leah, and has started to teach her the lore of the Horadrim. But evil stirs once again, and new heroes are needed to fight against the coming onslaught...



Characters

Diablo III will feature five different character classes, and unlike previous installments in the series, players can now select the gender of their character, rather than each class having only a single gender representation.



Barbarian


Skill window (right) & character's current skill window (left) as of August the 1st, 2011 
  • Ancient Spear: Throws a spear with a chain attached to it. If it hits the spear deals damage, and then pulls the target back to the Barbarian. After pulled the target it's movement speed is slowed.
  • Bash: A powerful attack that does a bonus weapon damage.
  • Battle Rage: increases damage done and increases critical damage done.
  • Call of the Ancients: Summons three ancient Barbarians; Talic, Korlic and Madawc, who attack his enemies
  • Cleave: The Barbarian swings his sword laterally, eviscerating multiple enemies in close range.
  • Earthquake: Shakes the earth violently, causing massive damage to all nearby enemies
  • Frenzy: A stacking ability that increases weapon damage and attack speed of attacks.
  • Furious Charge: Charge directly at an enemy, smashing everything in the way.
  • Ground Stomp: The Barbarian pounds the ground causing shock-waves to travel along the ground, stunning nearby enemies.
  • Hammer of the Ancients: A massive attack that has an increased chance to critically hit.
  • Ignore Pain: Reduce all damage taken for a short amount of time.
  • Leap Attack: The Barbarian makes a mighty leap, causing weapon damage to all enemies in an area upon landing.
  • Overpower: A powerful attack that deals damage to nearby enemies. Can only be used after scoring a critical hit.
  • Rend: Perform a vicious blow to all enemies within a small area, dealing weapon damage and an additional physical damage over time.
  • Revenge: When hit, there is a chance the Barbarian may strike all enemies within range, dealing weapon damage and gaining health for each enemy hit.
  • Seismic Slam: A shock-wave that travels linearly toward target enemies, dealing massive damage to them and anything in its path.
  • Sprint: Grants the Barbarian a speed boost.
  • Threatening Shout: Shouts with great ferocity, reducing damage done by enemies within an area.
  • War Cry: A terrifying cry that provides fury and increases the armor of the Barbarian and all party members within range.
  • Weapon Throw: The Barbarian hurls a weapon at his foes, causing weapon damage and slows the target.
  • Whirlwind: The Barbarian swirls like a cyclone, delivering attacks to everything in his path.
  • Wrath of the Berserker: Enter a heightened sense of fury, raising several stats (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for a time. Monsters with damage immunities will take less damage from the Barbarian's attacks rather than being immune.

  

Witch Doctor

  • Acid Cloud: Acid rains down dealing an initial poison damage followed by more poison damage per second to whom remain in the area.
  • Big Bad Voodoo: Summons a fetish that increases the movement, attack and casting speed of all nearby allies.
  • Corpse Spiders: Summon spiders to attack nearby enemies.
  • Fetish Army: Summon an army of fetish creatures to fight by your side
  • Fire Bats: Bats fly down from just above the Witch Doctor's head and pass by his hands, at that point they are set ablaze only to smash into anything that gets in their way. This spell has a cone area effect and will continue until the player releases the casting button or until he runs out of mana.
  • Firebomb: The Witch Doctor has the ability to hurl an explosive ball of fire at his enemies that deals massive damage to the target unit and nearby enemies.
  • Gargantuan: Summon a large zombie follower to fight for you.
  • Grasp of the Dead: Hands reach out of the ground, slowing enemies and dealing damage per second
  • Haunt: Haunt an enemy with a spirit dealing arcane damage over time. If the target dies, the spirit will automatically haunt another nearby target.
  • Hex: Summon a fetish shaman that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take additional damage.
  • Horrify: The Witch Doctor conjures up a horrifying image that sends his enemies fleeing in panic, which gives the Witch Doctor enough time to attack his enemies as they flee.
  • Locust Swarm: Summons a swarm of locust that deals damage on multiple targets; the swarm of locusts can jump from one enemy to another depending on the density of enemies in a given area.
  • Mass Confusion: The WD alter the minds of every target in a area this causes enemies to attack each other.
  • Plague of Toads: Toads are summoned forth and hop forwards slightly spreading out the farther they get away. If the toads make contact with a enemy the toads pop and splatter poison on them. If the toads do not hit anything they will pop on their own leaving a pool of poison on the ground that will damage any who tread over it.
  • Poison Dart: Fires a deadly poison dart that deals poison damage and additional poison damage over time.
  • Sacrifice: With a snap of his fingers the Witch Doctor can force his pets to explode dealing massive damage to all around its former location.
  • Soul Harvest: Allows the Witch Doctor to capture the souls of his enemies to empower his spells.
  • Spirit Barrage: A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals arcane damage.
  • Spirit Walk: Enter the spirit realm, allowing unhindered movement for a short time.
  • Summon Zombie Dog: The Witch Doctor calls forth a zombie dog. There can only be 3 dogs out at any one time.
  • Wall of Zombies: Erupting out of the ground zombies form a wall, attacking any enemies that get close.
  • Zombie Charger: A reckless, suicidal zombie deals poison damage to all enemies in its way.



    Wizard

    • Arcane Orb: An orb of pure energy on an area explodes on contact dealing arcane damage to all enemies in the blast area. Critical hits silence targets for 4 sec.
    • Arcane Torrent: Arcane meteorites pelt the targeted region dealing arcane damage.
    • Archon: Transforms into a powerful archon for a short time, granting the wizard a new set of abilities. Killing enemies during this form extends the duration.
    • Blizzard: The Wizard calls down shards of ice to pelt an area dealing damage per second. Critical hits freeze targets.
    • Charged Bolt: Electricity randomly travels across the ground dealing damage to targets it hits and stunning ones that get critically hit.
    • Diamond Skin: Turns the Wizard's skin to diamond and absorbs damage from incoming attacks.
    • Disintegrate: Focuses a "beam" of pure energy on enemies that increases in power and lethality over the time that it's cast.
    • Electrocute: Casts a lightning attack that deals a wide range of damage and can strike multiple enemies.
    • Energy Armor: A protective barrier that absorbs damage, draining arcane power in its place.
    • Energy Twister: Summon an energy twister that deals arcane damage to everything in its path.
    • Explosive Blast: Builds energy around the Wizard that explodes, causing physical damage in a small radius.
    • Familiar: Creates a companion that accompanies the Wizard, attacking enemies. This companion cannot be targeted or damaged by enemies.
    • Frost Nova: An explosion of ice shards emanating from the Wizard damaging nearby enemies. Projectiles have an additional chance of a critical hit. Critical hits freeze targets.
    • Hydra: Summons a hydra out of the ground that shoot fire balls like an automated turret.
    • Ice Armor: The Wizard surrounds herself in a barrier of ice that increases armor, freezes attackers, and causes cold damage. (Cold damage chills enemies, slowing their movement and attack speed.)
    • Magic Missile: A basic attack. Fires a magic missile at enemies. Critical hits silence targets for 4 secs.
    • Magic Weapon: Imbue a weapon with magic causing it to deal more damage.
    • Meteor: A massive meteor falls from the sky that causes fire damage to all enemies in the affected area. Also leaves a pool of fire that does fire damage every second.
    • Mirror Image: The Wizard creates multiple illusions of herself to distract attackers.
    • Ray of Frost: A beam of cold energy slams the target. Critical hits freeze targets.
    • Shock Pulse: Releases unpredictable electrical charges.
    • Slow Time: Creates a dome like structure around the Wizard that slows everything in the vicinity of the character.
    • Spectral Blades: Spectral blades slice each enemy that are a short distance in front of the Wizard.
    • Storm Armor: Surround yourself in electrical energy. Electric bolts are automatically fired at attackers.
    • Teleport: The Wizard Teleports to the selected location up to 40 feet away.
    • Wave of Force: The Wizard projects a burst of generic energy outwards, repelling enemies and projectiles.



      Monk

      • Blinding Flash: A blinding flash that blinds all nearby enemies. Enemies hit by blinding flash have a 30% chance to miss and won't attack the monk unless attacked first.
      • Breath of Heaven: A spell that heals the monk and allies around him
      • Crippling Wave: A combo skill that attacks enemies in an arc in front of the monk for the first two attacks and on the third does aoe damage to everyone around him.
      • Dashing Strike: A spirit spender that quickly dashes to a target , useful for closing the distance or to create distance if used on a location rather then a enemy.
      • Deadly Reach: A combo skill that has a range. Third strike goes the farthest.
      • Exploding Palm: A combo skill, First two hits deal % of weapon damage, the Third puts a DOT (damage over time) on the target that if that target dies before the time on the DOT runs out the target explodes damaging targets close by.
      • Fists of Thunder: A combo skill that unleashes a series of increasingly powerful lighting based attacks.
      • Inner Sanctuary: A protection circle that stops all enemies from getting into melee with the Monk.
      • Lashing Tail Kick: A kick that knocks back enemies.
      • Lethal Decoy: The Monk creates an illusion of himself if hit the decoy explodes dealing holy damage to near by enemies.
      • Mantra of Conviction: Nearby enemies recieve additional damage.
      • Mantra of Evasion: Increases the dodge rate of the Monk and all allies nearby.
      • Mantra of Healing: The Monk and all nearby allies gain increased life regeneration.
      • Mantra of Retribution: Causes the monk and nearby allies to return a portion of the melee damage they recieve back as holy damage.
      • Mystic Ally: Summons a mystic ally that fights alongside you.
      • Serenity: A shield that protects the Monk from ranged attacks.
      • Seven Sided Strike: An area effect skill in which the Monk uses blinding speed to attack multaple targets. As he is using the skill he can not be damaged.
      • Sweeping Wind: A sweeping attack that damaged all hit by it.
      • Tempest Rush: Run through enemies, dealing damage and slowing them.
      • Wave of Light: The Monk summons a rolling wave of Holy fire that deals damage to all in its path.
      • Way of the Hundred Fists: A combo skill, first the monk dashes to his target dealing a single punch, then he unloads with multitude of rapid punches, then finishes it off with a AOE attack.



        Demon Hunter

        • Bola Shot: A spinning projectile that wraps around a target and explodes a few seconds later
        • Caltrops: Small bits of shaped metal that damage enemies who walk over them (it may also slow them down slightly)
        • Charkram: A sharpened star shaped disk that the DH throws dealing damage to targets in its path.
        • Cluster Arrow: The DH fires an arrow that hits the ground, and grenades erupt from the consequent blast, which in turn explode to damage enemies.
        • Companion: Summon a raven companion to peck at your enemies.
        • Elemental Arrow: Shoots a piercing arrow that deals elemental damage.
        • Entangling Shot : A arrow that deals damage and slows the target's movement speed, the slow effect will spreed to other targets if they are close.
        • Evasive Fire: Shoots an enemy, also backflips if the enemy is nearby.
        • Fan of Knives: Knives spiral out around the Demon Hunter damaging any enemies with in range.
        • Grenades: The Demon Hunter Trows out 3 grenades that bounce for a second or two then explode. damaging enemies in range.
        • Hungering Arrow: A bolt that seeks out enemies and does damage and has an chance to pierce the target.
        • Impale: First a massive shot at a single enemy.
        • Vault: A defensive move where the Demon Hunter does a series of cartwheels to put distance between her and her enemies.
        • Marked for Death: The DH singles out a target. Any attack that hits will do increased damage, as long as the target stays marked.
        • Multishot: A Cone effect skill that fires a few dozen little arrows out damaging all in range.
        • Preparation: Restores all discipline.
        • Sentry: The DH drops a crossbow turret that fires on targets automatically.
        • Shadow Power: Greatly increases attack speed for a short time.
        • Smoke Screen: An escape skill, that turns the DH invisible for a short period of time.
        • Spike Trap: A trap that is activated once a enemy gets close to it. the trap whirls and spins blades all around the trap damaging anything that walks over it.
        • Strafe: Shoots many, weakers arrows at enemies while slowly moving in a direction.
        • Rain of Arrows: The DH fires a single arrow into the air, what returns to the ground is not one but a hundred arrows landing in the target area.
        • Rapid Fire: Shoots with greatly increased attack speed, a hail of weaker arrows.






        Source: Link

        Thursday 1 December 2011

        Mass Effect 3



        Game Name Mass Effect 3
        Platform(s)
        PC
        Xbox 360
        PlayStation 3
        Publisher(s)
        Electronic Arts
        Developer(s)
        BioWare
        Genres
        Shooter
        Role-Playing
        Action
        Themes
        Sci-Fi
        Original US Release March 6, 2012





        Mass Effect 3 is the concluding game of the Mass Effect trilogy involving Commander Shepard, developed by Bioware and published by Electronic Arts. BioWare has implied that the Mass Effect franchise will not end with Mass Effect 3, and more games set in this universe could be developed in the future.
        Functions from previous games that will be included have been confirmed to be Mass Effect 3 being able to import save files from Mass Effect and Mass Effect 2 in order to import major decisions made in previous games and game saves within those games. Players will be able to import their version of Shepard from previous games, unless the character died in the final act of Mass Effect 2. BioWare representatives have confirmed that players will not be able to import their Mass Effect 2 save with a dead Shepard.




        In April 2011, various details have been revealed through the Game Informer issue on Mass Effect 3. It is said that the game will start with Commander Shepard under trial directly continued from the events seen in the DLC "Arrival".
        Within this time frame, the invasion begins. Cerberus is also said to be hunting down Shepard for reasons unknown until the events of Mass Effect 3 take place. Even though it is unconfirmed who the final squad roster will comprise of, various squad members are to return based upon your decisions contained in save-game data imported from previous games. Each of the following will be able to be recruited, respectively Ashley or Kaiden, depending on which you chose not to sacrifice and providing Garrus and/or Tali survived the "suicide mission":





        Co-op - Galaxy At War

        Mass Effect 3 will feature a 4 player co-op mode, that will take place at key locations throughout the galaxy, fighting against the reaper invaders. Commander Shepard and his followers will not be playable in this mode, instead the players will be able to create unique characters and level them up similar to the main game. All single player classes will also be available to choose between.
          
        Playable races
        • Drell
        • Turian
        • Krogan
        • Human
        • Asari
        • Salarian

        Galactic Readiness

        The Galactic Readiness is the status that will determine the outcome of the Single Player campaign. Playing co-op is not required to achieve the "best ending" in the campaign but it can contribute to it if the player chooses to spend more time in the co-op than the single player. The exact details are yet to be revealed, but the better the player performs in the co-op, the better the Galactic Readiness is in the campaign.


        Confirmed Details

        Reveal trailer

        The game was officially announced at the 2010 Spike Video Game Awards. The reveal trailer showed a war-torn London being invaded by the Reapers. Earth has become the next target of the Reapers, and as the soldier who is the focus of the trailer concludes; "If Shepard doesn't bring help soon... there won't be an Earth left to save." The game is expected to released during the holiday season of 2011.


        The extent of the attacks are devastating - 2 million dead within 24 hours of the attack, a further 7 million dead within 1 week, it is unclear whether this is London alone or an area of defence including the city. Earth's defensive forces are overwhelmed, thousands are dead, surviving forces are forced to retreat but survivors are regrouping, many may have perished to other causes.
        The trailer has brought much speculation, such as the use of an injected medical fluid used by the character in the trailer, hints that there may be a new form of health restoration. Possibly a method similar to the use of Medi-Gel from Mass Effect 1 or even a class specific ability; considering that the soldier is able to function efficiently again within a short space of time.


         
        Towards the end of the trailer, Shepard is alive and looks well, this is true of the story assuming players had not been given the "Bad" ending in Mass Effect 2. Shepard is observing Earth at the end of the trailer's animated sequence, damage of attacks on Earth is visible from orbit.
        It is unclear who Commander Shepard has chosen or has been forced to align with in the trailer alone though reports of information within EA's paperwork confirms employment with the Alliance. His armour does bear "N7" identification and it is possible he is working for the Alliance Navy of Earth once more.
        It would also appear that the soldier had sniped a humanoid, upon closer inspection, what is visible of the target; mostly the lower half, resembles a geth trooper. However, information lately reveals that it is very likely to be husk.

         

        EA's store listing for Mass Effect 3 before it was amended to retract the information, which was however caught in multiple screenshots, has been quoted as saying:
        "Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth."





        Wednesday 30 November 2011

        Street Fighter X Tekken


        Game Name Street Fighter X Tekken 
        Platform(s)
        PC
        PlayStation Vita
        Xbox 360
        PlayStation 3
        Publisher(s)
        Capcom
        Developer(s)
        Capcom
        Genres
        Fighting
        Themes
        Martial Arts
        Original US Release March 6, 2012







        Overview

        Street Fighter X Tekken is an upcoming crossover fighting game being developed by Capcom. The roster will feature characters from Capcom's Street Fighter and Namco's Tekken franchises. Namco is also developing a sister project in Tekken X Street Fighter. The visuals are reminiscent of Street Fighter IV's art style. The Tekken characters shown have been overhauled to resemble and fit in with the characters from Street Fighter IV.
        The game's story revolves around a box nicknamed "Pandora" that is found amongst the remains of a fallen meteorite. This box reacts to the conflict between living creatures.


        Gameplay

        Street Fighter X Tekken's gameplay is best described as a combination of Street Fighter IV's 2D-styled fighting and Tekken Tag Tournament's 2-on-2 mechanics. Determining when to switch characters is key, as only one character needs to be knocked out for round to end.

        Basic Actions

        SFxT, like many Capcom fighters, uses six buttons: three for punches and three for kicks. For Tekken characters, the Light and Medium buttons correspond to their equivalent attacks in Tekken, while the Heavy buttons are new attacks. Throws are performed by pressing Light Punch+Light Kick, a carryover from Street Fighter IV. Medium Punch+Medium Kick performs a tag, while Heavy Punch+Heavy Kick performs a Launcher.


         
        Cross Rush is a universal combo system, not unlike the Magic Series of the Darkstalkers and Marvel vs. Capcom games. Light attacks can be cancelled into Medium attacks, which can then be cancelled into Heavy attacks. After this, pressing Heavy a second time will cancel into the Launcher attack. Outside of the Cross Rush, Tekken characters will be able to perform some of their signature combo strings by using the Light and Medium Buttons.



        The Super Charge system offer a way to perform EX attacks and Super Arts without meter. Each character has an special move that can be "charged" by holding down the button. After a certain amount of time, the attack becomes an EX attack, and after even more time becomes a Super Art. The charge can be cancelled by a dash at anytime, like SFIV's Focus Attack. If an attack is charged enough to became an EX attack, but is then cancelled, the next attack from the character is counted as a Counter Hit.



        Source: Link


        Tuesday 29 November 2011

        The Darkness 2



        Game Name The Darkness II
        Platform(s)
        PC
        PlayStation 3
        Xbox 360
        Publisher(s)
        2K Games
        Developer(s)
        Digital Extremes
        Genres
        First-Person Shooter
        Themes
        Horror
        Comic Book







        The Darkness II is a sequel to 2007's The Darkness and is scheduled to be released in February 2012.


        Overview

        Though it's come up a couple of times in passing, not much is known about the status of a sequel to The Darkness. At Comic-Con 2009, Top Cow representatives confirmed that a second game was in the works, but didn't follow that with any real detail. Inquiries to Starbreeze--the developer of the first game--make it sound like whoever is behind this new game doesn't have anything to do with the first one.




        The Darkness sequel is in development confirmed by Top Cow, however Starbreeze is not involved. It has been recently confirmed that Digital Extremes will be developing this game. The game will also be using their own in house engine, the Evolution Engine.
        It has been confirmed by 2K Games that Mike Patton will be reprising his role as the voice of The Darkness.




        Monday 28 November 2011

        Kingdoms of Amalur: Reckoning


        Game Name Kingdoms of Amalur: Reckoning
        Platform(s)
        PC
        PlayStation 3
        Xbox 360
        Publisher(s)
        Electronic Arts
        Developer(s)
        38 Studios
        Big Huge Games
        Genres
        Role-Playing
        Themes
        Fantasy
        Original US Release Feb. 7, 2012





        Kingdoms of Amalur: Reckoning is a large scale RPG being developed by Big Huge Games & 38 Studios. Its gameplay has been touted by its creators and previewers as a hybrid between God of War and Oblivion, with a fully explorable open world and combo-driven melee.



        Destiny

        Shadowcaster Destiny: A mage/rogue hybrid
        Shadowcaster Destiny: A mage/rogue hybrid
        At the core of Reckoning's gameplay is the "Destiny" system that allows players to mix & match abilities from the three stereotypical RPG skillsets of warrior, rogue and mage. These three paths are represented by the following three talent trees within the game, each unlocking special abilities with a select group of weapons:
        • Might - Unlocks special abilities with longsword, shortsword and hammers.
        • Finesse - Unlocks special abilities with dagger, faeblades and longbow.
        • Sorcery - Unlocks special abilities with staff, sceptre and chakrams.
        Based on the ratio of talent points invested in these trees, the destiny system unlocks special dynamic classes that grants players additional special abilities and passive bonuses corresponding to their playstyle. These bonuses include increased damage for a certain type of attack, better movement during combat, additional health or mana regeneration, etc.



        Combat

        QTE called 'Fate Shift Kill'
        QTE called 'Fate Shift Kill'
        The combat is based on timing and combos along with changing weapons on the fly and chaining melee with battle magic. Timing moves right can juggle enemies, which can lead to stunned enemies where players can pull off finishing moves using quick time events, called Fate Shift Kills. Parry and dodging are also possible and can leave enemies vulnerable to longer juggle combos. Certain passive bonuses also damage enemies on dodge and inflict special effects like freeze, poison or fire.

        Loot

        Players can forge new items with Blacksmithing

        Being a RPG, picking up loot is an important part of character development and will improve magic and weapon fighting abilities. Socketing gems into weapons is also possible for example, inserting a magical fire gem into a long sword will create a flaming sword. Players can also break down weapons and use the resulting ingredients to create better weapons.

         

        Skills

        There are nine passive skill trees players can invest in to improve their non-combat characteristics:
        • Alchemy - Grants players the ability to harvest reagents and create potions. More points increases the chance of successfully harvesting reagents.
        • Blacksmithing - Allows players to repair their own weapons and equipment, as well as forge new ones. It also increases the effectiveness of repair kits.
        • Detect Hidden - Gives players an increased chance of finding treasures and detecting traps, ambushes and secret doors. It also increases the amount of gold found while exploring.
        • Dispelling - Allows players to dispel harmful magical spells and wards/locks without taking damage. More points in this tree increase its effectiveness.
        • Lockpicking - Provides mastery over mechanical locks. More points increase its effectiveness.
        • Mercantile - Improves the character's bargaining skill, allowing them to sell at higher price point while buying for less.
        • Persuasion - Increases the character's odd of talking out of any situation.
        • Sagecraft
        • Stealth - Grants players the ability to stay hidden and pickpocket others.




        Source: Link

        Star Wars: The Old Republic


        Game Name Star Wars: The Old Republic
        Platform(s)
        PC               
        Publisher(s)
        LucasArts Entertainment
        Company LLC Electronic Arts
        Developer(s)
        BioWare Austin
        Genres
        MMORPG
        Themes
        Fantasy
        Sci-Fi
         
        Original US Release Dec. 20, 2011

        Overview

        Star Wars: The Old Republic is an MMORPG from famed developer BioWare based in large part on their highly acclaimed Knights of the Old Republic franchise. The Old Republic takes place approximately three hundred years after the events of the first two Knights of the Old Republic games. The Old Republic aims to maintain the core gameplay and principles of the previous Knights of the Old Republic games in a new large online environment.



        You will be able to join either the Sith Empire or the Galactic Republic at the beginning of the game. The player can make choices throughout the game will influence and determine their alignment towards good or evil, otherwise known as the light and dark sides of the force. BioWare has mentioned that they hope The Old Republic will be structured in a more story driven fashion than most MMORPGs, allowing players to carve "their own epic stories" within the galactic turmoil of the game's setting. The Old Republic will feature many common MMO aspects such as crafting, guilds and PVP.



        The art direction of The Old Republic will be a blend of realistic and more animated styles, without leaning to the extreme in either direction. The reasoning behind this choice is to give the game a unique appearance without making the system requirements too extreme, allowing it to run on as many computer systems as possible. It should also be noted that the lightsaber size in-game will be smaller than what current screenshots show, but the size decrease will be minimal.
        Star Wars: The Old Republic was officially announced in a live press conference held at LucasArts headquarters in San Francisco, California, on October 21st 2008. The game is only confirmed to be in development for the PC. The game is set to be released on the 20th of December in North America and Europe.



        The game features full voice acting including the player character, companions and other NPCs (Non-player characters). With notable voice actors such as Lance Henriksen who will voice the Jedi "Master Gnost-Dural", BioWare claims the amount of voice work is 10 times the size of KoToR or 40 novels worth of content. Currently its budget sits at an estimated 180 million dollars making The Old Republic not only BioWare's most expensive venture to date, but also the most expensive video game ever made.


        E3 2010 Information



        • Every player will get his or her own ship which acts as their base and hub for companions.
        • There are Elite NPCs in the game.
        • There is no Corpse Running. You will respawn at a medical center with all your gear.
        • There will be PVP armour sets.
        • The group limit at E3 was four players.
        • You learn skills from class trainers.
        • You can only talk to NPCs when near-by party members are not in combat.
        • You can get some quests by using a HoloCom.
        • Chat channels such as lobby and trade will be in the game,
        • /dance will be featured. In the current demo both male and female dances were the same.
        • Multiplayer dialog lets all players in the group pick a response and dice rolls to see which one will be chosen.
        • Players can start dialog with NPCs without the other party members present, they will have 2 minutes to reach the destination to join in but the player who initiates the conversation has the option to skip the wait.
        • Mobs have a leash radius (which means they will stop chasing you after determined distance and return to their original spot).
        • Auto-run is in the game.
        • There will be transport ships or other taxis to help you travel around the world(s), most notably speeder bikes.
        • Similar character creation as Dragon Age: Origins.
        • There are three levels of aggro. Blue, Yellow and Red. Blue is no aggro, Yellow is alerted of a player. Red means they are in combat.
        • Quests give the same kind of rewards as other MMOs such as items, money and experience points.
        • Will you gain Social Points while completing quests in a group. No other information was release about them.
        • You enter instances through a green portal. If you aren't eligible, the portal is red.
        • All classes will have the ability to revive other players and companions. It takes 5 seconds to use this power and has no cool down time. It is an out of combat only ability.
        • You can inspect gear of another player in your group no matter where they are. Non-group members will only require that you can see them.
        • Round Robin was the loot rules in the demo. Money was split equally,
        • There will be a Dashade, Twi'Lek and Human companion, as well as others.
        • Alderaan will feature a PVP battleground.
        • The main story of the game will be World arcs. These are massive multi-quest party sized arcs that span a long time and give the players choices of how the war will be effected.
        • Players will be able to develop and change the Republic vs Sith war.
        • Players can influence where the war goes and how it changes over time.
        • Players' actions will determine who controls a planet and who is allied with each side.





        Source: Link