Tuesday, 6 December 2011

Guild Wars

Game Name                 Guild Wars 2
                NCsoft Corporation
                ArenaNet, Inc.
Original US Release 2012


Guild Wars 2 is the sequel to the games in the original Guild Wars franchise. GW2 is currently being developed by ArenaNet and is still retaining the original concept of having no monthly fees. The game uses a new engine with improved graphics over the original games, but is said to still run on moderate to high spec PCs. DirectX10 is supported but it is not required.


Guild Wars 2 is unique in that it has a ten slot skill bar, of which only five skills are determined by the player. The rest are determined by the character’s profession and weapon they currently have equipped. For example, a Warrior with a two-handed greatsword will always have the same first five skills (the weapon’s main damage dealing skills); with the latter five being drawn from a pool of healing, utility, and elite skills. These are customizable to best fit the player’s play style and current situation and each profession and race will have a wide variety of utility skills from which to choose.
Weapon skills are unlocked through use of their associated weapon, while non-weapon skills can be collected using a mechanic similar to the one found in the original Guild Wars.


Unlike the original game, which was completely instanced aside from towns and outposts, Guild Wars 2's world will be entirely persistent except for dungeons and some personal storyline quests. Instead of each area having a series of "districts" so that not too many people are on one server, there will be a list of "worlds," similar to most MMOs' server or "realm" setups. However, unlike most other MMOs, these "worlds" can be switched between very easily, with the caveat that some restrictions on World vs. World PvP will be in place after a transfer to prevent people from jumping ship to the winning side. Persistent areas will have new "dynamic events," essentially public quests that aren't always present but can be triggered as a result of the success or failure of other dynamic events in the area.


Character Races

One of the most obvious new options for character creation is the addition of new non-human playable races. Each race has some unique abilities, such as the Norn, which can transform into Bears, or the Asura who can summon golems.



The only playable race in the original Guild Wars, the humans were the most prominent Tyrian race. The human kingdoms have suffered since the first game, however. After the rise of Orr from the bottom of the sea, most humans on the continent of Tyria died battling the invading undead armies. Orr's rise flooded the Krytan city of Lion's Arch completely. Centuries ago the king of Ascalon invoked the Foefire to prevent his kingdom from falling to the Charr. He saved his kingdom at a terrible price: Every living person in Ascalon was transformed into a ghost, and the ghosts haunt Ascalon City, defending their king in death. The remnants of Ascalon live in Ebonhawke, their last stronghold, and in the kingdom of Kryta, behind the walls of Divinity's Reach ruled by Queen Jennah. Since the defeat of Abbadon in the first Guild Wars and the rise of the dragons in the intervening centuries, the Six Gods have withdrawn from interfering with the Humans daily lives. The Gods are still worshipped by the humans and they do not feel abandoned by them, but rather tested. They know the Gods want humans to fend for themselves and solve their own problems.


The Asura are an incredibly intelligent race who lived beneath Tyria until they where forced out by the Destroyers during the events of GW:EN. Since then, they've built new lives for themselves on the surface. Asura are short, usually have grayish hair and skin and are commonly arrogant and proud, considering the other races of Tyria to be inferior. They created the Asura Gates, magical gateways that create portals from one gate to another, and they maintain strict control of these gates in the cities of all the other races. They have remained neutral with the other races, though they try to manipulate conflicts so they can gain power in the word of Tyria.


The Charr are a race of savage feline creatures that were responsible for the fall of the Kingdom of Ascalon. The Flame Legion, comprised mostly of shamans, were the leaders of the legions during the Searing of Ascalon, having made a bargain with false gods known as Titans to gain the power to invade the human kingdoms. After the Titans were killed by humans, the Flame Legion was thrown into disarray. They discovered the Desroyers and intended to make them their Gods, but a group of Charr led by Pyre Fierceshot felt the Charr should no longer depend on false gods, and with the help of a group of humans he killed the Shaman Caste leader and the Destroyers. Now the Charr are in control of everything east of the Shiverpeaks except the mighty fortress of Ebonhawke and the haunted Ascalon City. The Charr have four legions: The Blood Legion, the Iron Legion, the Ash Legion and the outcast Flame Legion (derisively called the Gold Legion by most other Charr).


A race of nine-foot-tall warriors from the cold north, the Norn worship the spirits of nature and have the ability to transform into their totem animal. They currently recognize four great spirits: Wolf, Bear, Raven, and Snow Leopard. Previously they made their home in the farthest north reaches of the Shiverpeak mountain range, but since the rise of the ice dragon Jormag, they've been forced farther south, into lands previously held by the Dwarves before the Dwarven race went into decline. Norn are an individualistic race - they value a person's accomplishments over all else, and a Norn's ultimate goal in life is to have their deeds immortalized, the stories of their accomplishments passed down to future generations. They have no concept of leaders or government, though some may choose to follow certain heroes who have accomplished legendary deeds.


The youngest race of Tyria, born less than 30 years before the start of the game, Sylvari were created from a magical tree planted in Arbor Bay by the centaur Ventari. Before Ventari died, he inscribed a stone tablet with the values and lessons he'd learned throughout his life and laid it at the base of the tree. The tablet was found by the Firstborn Sylvari and became the foundation of their beliefs and morals. Before Sylvari are born, they absorb knowledge of the world from the tree and from living memories of their race in a bond they call the Dream of Dreams. However, they often lack the experience to go with this knowledge, and are typically both curious and very naive as a result..



Teaming up and adventuring will be very different in Guild Wars 2. A sidekick system will be added, allowing for a character to join a party with much higher leveled characters. In addition, characters can take one cohort adventuring with them without penalty. If a character decides against this, they will be buffed instead. The professions system will be designed for both solo play and playing in an adventuring party. The game will be very solo-friendly with most of the content being soloable and difficulty being increased for a larger party. However, there is still a strong emphasis on teamwork and some challenges will require teaming up with others.


Dungeons in Guild Wars 2 are not beginner content and the earliest will require characters that have reached level 35. They will have two distinct modes that serve different purposes in terms of player progression and gameplay. The story mode of each dungeon is meant to exist as part of a greater narrative involving the story behind Destiny's Edge (the adventuring group that splits after the events of the Guild Wars 2 novel The Edge of Destiny) and the player's attempt to reunite the group once more to combat the Elder Dragons. Story mode is meant to be easy enough for a casual group of players to complete without much difficulty and can be repeated if desired.
Explorer mode, unlocked after the player has cleared the story mode of a dungeon once, shows the consequences of your previous actions in the area and will typically give the player's party three choices as to how the situation will be approached. Each of these three routes will create an entirely different version of the dungeon, with alternate pathways, areas, and enemies to conquer. As explorer mode is some of the most punishing content in the game, it will require a significant amount of planning and group coordination to overcome.
Both modes will demonstrate the dynamic event system though events that trigger based on location, player action, or chance. Also, while each dungeon will contain a unique set of weapons and armor, it will be no more powerful than gear found elsewhere in the game, providing only unique skins for increased customization of appearance. Tokens will be awarded to the player after completing a dungeon, and these will be exchangeable for items from that dungeon's set.

Player vs. Player

The much praised player versus player ( PvP) system in the original GW will also be revamped. There will still be a structured PvP system, allowing you to play at  maximum level with everything (including all skills) unlocked. There will also be a World PvP system taking place in the Mists, the "area between world shards". This will allow characters of all levels to play against each other in massive battles. It is considered a bridge between PvE and PvP.

All servers will be constantly engaged in WvWvW combat, so people won't feel left out if their world happened not to be battling. There are always 3 worlds paired up against each other at once for a specific amount of time, up to two weeks. There are 4 maps in Wv WvW 3 home maps for each world and then a huge central map. The goal of Wv WvW is to capture fortresses, acquire resources and cut enemy supply lines. This in all order to gain points and obviously the more points you gain the better. If your world does well you gain bonus for everyone in world regardless of whether they participated or not. This could be an XP bonus or increased item drop rate. These bonuses are all based on how many points you gain, there is a minimum and maximum you can reach. Along with all of this there is world rankings, so the better your world does you will compete against worlds of similar rank. Migrating between servers is going to be restricted to decrease the amount of people changing servers just to gain awards.


Saturday, 3 December 2011

Diablo 3

Game Name Diablo III
Blizzard Entertainment
Blizzard Entertainment

Twenty years have passed since Tyrael destroyed the Worldstone. Mount Arreat, home of the proud Barbarians, was obliterated when the Worldstone exploded. Now Arreat is nothing more than a giant crater. The Barbarians, with no home and no Worldstone to protect, have become nomadic. There are few still living who can bear to remember the horrors that the Prime Evils wrought upon the world. Most of those who fought the hordes of the burning hells have gone mad. Others who did not witness the terrible events firsthand often cannot bring themselves to believe that the battle with the Prime Evils is anything more than spook stories. Deckard Cain has spent twenty years trying to figure out what the destruction of the Worldstone will mean for Sanctuary. In this time Cain has adopted a young girl by the name of Leah, and has started to teach her the lore of the Horadrim. But evil stirs once again, and new heroes are needed to fight against the coming onslaught...


Diablo III will feature five different character classes, and unlike previous installments in the series, players can now select the gender of their character, rather than each class having only a single gender representation.


Skill window (right) & character's current skill window (left) as of August the 1st, 2011 
  • Ancient Spear: Throws a spear with a chain attached to it. If it hits the spear deals damage, and then pulls the target back to the Barbarian. After pulled the target it's movement speed is slowed.
  • Bash: A powerful attack that does a bonus weapon damage.
  • Battle Rage: increases damage done and increases critical damage done.
  • Call of the Ancients: Summons three ancient Barbarians; Talic, Korlic and Madawc, who attack his enemies
  • Cleave: The Barbarian swings his sword laterally, eviscerating multiple enemies in close range.
  • Earthquake: Shakes the earth violently, causing massive damage to all nearby enemies
  • Frenzy: A stacking ability that increases weapon damage and attack speed of attacks.
  • Furious Charge: Charge directly at an enemy, smashing everything in the way.
  • Ground Stomp: The Barbarian pounds the ground causing shock-waves to travel along the ground, stunning nearby enemies.
  • Hammer of the Ancients: A massive attack that has an increased chance to critically hit.
  • Ignore Pain: Reduce all damage taken for a short amount of time.
  • Leap Attack: The Barbarian makes a mighty leap, causing weapon damage to all enemies in an area upon landing.
  • Overpower: A powerful attack that deals damage to nearby enemies. Can only be used after scoring a critical hit.
  • Rend: Perform a vicious blow to all enemies within a small area, dealing weapon damage and an additional physical damage over time.
  • Revenge: When hit, there is a chance the Barbarian may strike all enemies within range, dealing weapon damage and gaining health for each enemy hit.
  • Seismic Slam: A shock-wave that travels linearly toward target enemies, dealing massive damage to them and anything in its path.
  • Sprint: Grants the Barbarian a speed boost.
  • Threatening Shout: Shouts with great ferocity, reducing damage done by enemies within an area.
  • War Cry: A terrifying cry that provides fury and increases the armor of the Barbarian and all party members within range.
  • Weapon Throw: The Barbarian hurls a weapon at his foes, causing weapon damage and slows the target.
  • Whirlwind: The Barbarian swirls like a cyclone, delivering attacks to everything in his path.
  • Wrath of the Berserker: Enter a heightened sense of fury, raising several stats (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for a time. Monsters with damage immunities will take less damage from the Barbarian's attacks rather than being immune.


Witch Doctor

  • Acid Cloud: Acid rains down dealing an initial poison damage followed by more poison damage per second to whom remain in the area.
  • Big Bad Voodoo: Summons a fetish that increases the movement, attack and casting speed of all nearby allies.
  • Corpse Spiders: Summon spiders to attack nearby enemies.
  • Fetish Army: Summon an army of fetish creatures to fight by your side
  • Fire Bats: Bats fly down from just above the Witch Doctor's head and pass by his hands, at that point they are set ablaze only to smash into anything that gets in their way. This spell has a cone area effect and will continue until the player releases the casting button or until he runs out of mana.
  • Firebomb: The Witch Doctor has the ability to hurl an explosive ball of fire at his enemies that deals massive damage to the target unit and nearby enemies.
  • Gargantuan: Summon a large zombie follower to fight for you.
  • Grasp of the Dead: Hands reach out of the ground, slowing enemies and dealing damage per second
  • Haunt: Haunt an enemy with a spirit dealing arcane damage over time. If the target dies, the spirit will automatically haunt another nearby target.
  • Hex: Summon a fetish shaman that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take additional damage.
  • Horrify: The Witch Doctor conjures up a horrifying image that sends his enemies fleeing in panic, which gives the Witch Doctor enough time to attack his enemies as they flee.
  • Locust Swarm: Summons a swarm of locust that deals damage on multiple targets; the swarm of locusts can jump from one enemy to another depending on the density of enemies in a given area.
  • Mass Confusion: The WD alter the minds of every target in a area this causes enemies to attack each other.
  • Plague of Toads: Toads are summoned forth and hop forwards slightly spreading out the farther they get away. If the toads make contact with a enemy the toads pop and splatter poison on them. If the toads do not hit anything they will pop on their own leaving a pool of poison on the ground that will damage any who tread over it.
  • Poison Dart: Fires a deadly poison dart that deals poison damage and additional poison damage over time.
  • Sacrifice: With a snap of his fingers the Witch Doctor can force his pets to explode dealing massive damage to all around its former location.
  • Soul Harvest: Allows the Witch Doctor to capture the souls of his enemies to empower his spells.
  • Spirit Barrage: A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals arcane damage.
  • Spirit Walk: Enter the spirit realm, allowing unhindered movement for a short time.
  • Summon Zombie Dog: The Witch Doctor calls forth a zombie dog. There can only be 3 dogs out at any one time.
  • Wall of Zombies: Erupting out of the ground zombies form a wall, attacking any enemies that get close.
  • Zombie Charger: A reckless, suicidal zombie deals poison damage to all enemies in its way.


    • Arcane Orb: An orb of pure energy on an area explodes on contact dealing arcane damage to all enemies in the blast area. Critical hits silence targets for 4 sec.
    • Arcane Torrent: Arcane meteorites pelt the targeted region dealing arcane damage.
    • Archon: Transforms into a powerful archon for a short time, granting the wizard a new set of abilities. Killing enemies during this form extends the duration.
    • Blizzard: The Wizard calls down shards of ice to pelt an area dealing damage per second. Critical hits freeze targets.
    • Charged Bolt: Electricity randomly travels across the ground dealing damage to targets it hits and stunning ones that get critically hit.
    • Diamond Skin: Turns the Wizard's skin to diamond and absorbs damage from incoming attacks.
    • Disintegrate: Focuses a "beam" of pure energy on enemies that increases in power and lethality over the time that it's cast.
    • Electrocute: Casts a lightning attack that deals a wide range of damage and can strike multiple enemies.
    • Energy Armor: A protective barrier that absorbs damage, draining arcane power in its place.
    • Energy Twister: Summon an energy twister that deals arcane damage to everything in its path.
    • Explosive Blast: Builds energy around the Wizard that explodes, causing physical damage in a small radius.
    • Familiar: Creates a companion that accompanies the Wizard, attacking enemies. This companion cannot be targeted or damaged by enemies.
    • Frost Nova: An explosion of ice shards emanating from the Wizard damaging nearby enemies. Projectiles have an additional chance of a critical hit. Critical hits freeze targets.
    • Hydra: Summons a hydra out of the ground that shoot fire balls like an automated turret.
    • Ice Armor: The Wizard surrounds herself in a barrier of ice that increases armor, freezes attackers, and causes cold damage. (Cold damage chills enemies, slowing their movement and attack speed.)
    • Magic Missile: A basic attack. Fires a magic missile at enemies. Critical hits silence targets for 4 secs.
    • Magic Weapon: Imbue a weapon with magic causing it to deal more damage.
    • Meteor: A massive meteor falls from the sky that causes fire damage to all enemies in the affected area. Also leaves a pool of fire that does fire damage every second.
    • Mirror Image: The Wizard creates multiple illusions of herself to distract attackers.
    • Ray of Frost: A beam of cold energy slams the target. Critical hits freeze targets.
    • Shock Pulse: Releases unpredictable electrical charges.
    • Slow Time: Creates a dome like structure around the Wizard that slows everything in the vicinity of the character.
    • Spectral Blades: Spectral blades slice each enemy that are a short distance in front of the Wizard.
    • Storm Armor: Surround yourself in electrical energy. Electric bolts are automatically fired at attackers.
    • Teleport: The Wizard Teleports to the selected location up to 40 feet away.
    • Wave of Force: The Wizard projects a burst of generic energy outwards, repelling enemies and projectiles.


      • Blinding Flash: A blinding flash that blinds all nearby enemies. Enemies hit by blinding flash have a 30% chance to miss and won't attack the monk unless attacked first.
      • Breath of Heaven: A spell that heals the monk and allies around him
      • Crippling Wave: A combo skill that attacks enemies in an arc in front of the monk for the first two attacks and on the third does aoe damage to everyone around him.
      • Dashing Strike: A spirit spender that quickly dashes to a target , useful for closing the distance or to create distance if used on a location rather then a enemy.
      • Deadly Reach: A combo skill that has a range. Third strike goes the farthest.
      • Exploding Palm: A combo skill, First two hits deal % of weapon damage, the Third puts a DOT (damage over time) on the target that if that target dies before the time on the DOT runs out the target explodes damaging targets close by.
      • Fists of Thunder: A combo skill that unleashes a series of increasingly powerful lighting based attacks.
      • Inner Sanctuary: A protection circle that stops all enemies from getting into melee with the Monk.
      • Lashing Tail Kick: A kick that knocks back enemies.
      • Lethal Decoy: The Monk creates an illusion of himself if hit the decoy explodes dealing holy damage to near by enemies.
      • Mantra of Conviction: Nearby enemies recieve additional damage.
      • Mantra of Evasion: Increases the dodge rate of the Monk and all allies nearby.
      • Mantra of Healing: The Monk and all nearby allies gain increased life regeneration.
      • Mantra of Retribution: Causes the monk and nearby allies to return a portion of the melee damage they recieve back as holy damage.
      • Mystic Ally: Summons a mystic ally that fights alongside you.
      • Serenity: A shield that protects the Monk from ranged attacks.
      • Seven Sided Strike: An area effect skill in which the Monk uses blinding speed to attack multaple targets. As he is using the skill he can not be damaged.
      • Sweeping Wind: A sweeping attack that damaged all hit by it.
      • Tempest Rush: Run through enemies, dealing damage and slowing them.
      • Wave of Light: The Monk summons a rolling wave of Holy fire that deals damage to all in its path.
      • Way of the Hundred Fists: A combo skill, first the monk dashes to his target dealing a single punch, then he unloads with multitude of rapid punches, then finishes it off with a AOE attack.

        Demon Hunter

        • Bola Shot: A spinning projectile that wraps around a target and explodes a few seconds later
        • Caltrops: Small bits of shaped metal that damage enemies who walk over them (it may also slow them down slightly)
        • Charkram: A sharpened star shaped disk that the DH throws dealing damage to targets in its path.
        • Cluster Arrow: The DH fires an arrow that hits the ground, and grenades erupt from the consequent blast, which in turn explode to damage enemies.
        • Companion: Summon a raven companion to peck at your enemies.
        • Elemental Arrow: Shoots a piercing arrow that deals elemental damage.
        • Entangling Shot : A arrow that deals damage and slows the target's movement speed, the slow effect will spreed to other targets if they are close.
        • Evasive Fire: Shoots an enemy, also backflips if the enemy is nearby.
        • Fan of Knives: Knives spiral out around the Demon Hunter damaging any enemies with in range.
        • Grenades: The Demon Hunter Trows out 3 grenades that bounce for a second or two then explode. damaging enemies in range.
        • Hungering Arrow: A bolt that seeks out enemies and does damage and has an chance to pierce the target.
        • Impale: First a massive shot at a single enemy.
        • Vault: A defensive move where the Demon Hunter does a series of cartwheels to put distance between her and her enemies.
        • Marked for Death: The DH singles out a target. Any attack that hits will do increased damage, as long as the target stays marked.
        • Multishot: A Cone effect skill that fires a few dozen little arrows out damaging all in range.
        • Preparation: Restores all discipline.
        • Sentry: The DH drops a crossbow turret that fires on targets automatically.
        • Shadow Power: Greatly increases attack speed for a short time.
        • Smoke Screen: An escape skill, that turns the DH invisible for a short period of time.
        • Spike Trap: A trap that is activated once a enemy gets close to it. the trap whirls and spins blades all around the trap damaging anything that walks over it.
        • Strafe: Shoots many, weakers arrows at enemies while slowly moving in a direction.
        • Rain of Arrows: The DH fires a single arrow into the air, what returns to the ground is not one but a hundred arrows landing in the target area.
        • Rapid Fire: Shoots with greatly increased attack speed, a hail of weaker arrows.

        Source: Link

        Thursday, 1 December 2011

        Mass Effect 3

        Game Name Mass Effect 3
        Xbox 360
        PlayStation 3
        Electronic Arts
        Original US Release March 6, 2012

        Mass Effect 3 is the concluding game of the Mass Effect trilogy involving Commander Shepard, developed by Bioware and published by Electronic Arts. BioWare has implied that the Mass Effect franchise will not end with Mass Effect 3, and more games set in this universe could be developed in the future.
        Functions from previous games that will be included have been confirmed to be Mass Effect 3 being able to import save files from Mass Effect and Mass Effect 2 in order to import major decisions made in previous games and game saves within those games. Players will be able to import their version of Shepard from previous games, unless the character died in the final act of Mass Effect 2. BioWare representatives have confirmed that players will not be able to import their Mass Effect 2 save with a dead Shepard.

        In April 2011, various details have been revealed through the Game Informer issue on Mass Effect 3. It is said that the game will start with Commander Shepard under trial directly continued from the events seen in the DLC "Arrival".
        Within this time frame, the invasion begins. Cerberus is also said to be hunting down Shepard for reasons unknown until the events of Mass Effect 3 take place. Even though it is unconfirmed who the final squad roster will comprise of, various squad members are to return based upon your decisions contained in save-game data imported from previous games. Each of the following will be able to be recruited, respectively Ashley or Kaiden, depending on which you chose not to sacrifice and providing Garrus and/or Tali survived the "suicide mission":

        Co-op - Galaxy At War

        Mass Effect 3 will feature a 4 player co-op mode, that will take place at key locations throughout the galaxy, fighting against the reaper invaders. Commander Shepard and his followers will not be playable in this mode, instead the players will be able to create unique characters and level them up similar to the main game. All single player classes will also be available to choose between.
        Playable races
        • Drell
        • Turian
        • Krogan
        • Human
        • Asari
        • Salarian

        Galactic Readiness

        The Galactic Readiness is the status that will determine the outcome of the Single Player campaign. Playing co-op is not required to achieve the "best ending" in the campaign but it can contribute to it if the player chooses to spend more time in the co-op than the single player. The exact details are yet to be revealed, but the better the player performs in the co-op, the better the Galactic Readiness is in the campaign.

        Confirmed Details

        Reveal trailer

        The game was officially announced at the 2010 Spike Video Game Awards. The reveal trailer showed a war-torn London being invaded by the Reapers. Earth has become the next target of the Reapers, and as the soldier who is the focus of the trailer concludes; "If Shepard doesn't bring help soon... there won't be an Earth left to save." The game is expected to released during the holiday season of 2011.

        The extent of the attacks are devastating - 2 million dead within 24 hours of the attack, a further 7 million dead within 1 week, it is unclear whether this is London alone or an area of defence including the city. Earth's defensive forces are overwhelmed, thousands are dead, surviving forces are forced to retreat but survivors are regrouping, many may have perished to other causes.
        The trailer has brought much speculation, such as the use of an injected medical fluid used by the character in the trailer, hints that there may be a new form of health restoration. Possibly a method similar to the use of Medi-Gel from Mass Effect 1 or even a class specific ability; considering that the soldier is able to function efficiently again within a short space of time.

        Towards the end of the trailer, Shepard is alive and looks well, this is true of the story assuming players had not been given the "Bad" ending in Mass Effect 2. Shepard is observing Earth at the end of the trailer's animated sequence, damage of attacks on Earth is visible from orbit.
        It is unclear who Commander Shepard has chosen or has been forced to align with in the trailer alone though reports of information within EA's paperwork confirms employment with the Alliance. His armour does bear "N7" identification and it is possible he is working for the Alliance Navy of Earth once more.
        It would also appear that the soldier had sniped a humanoid, upon closer inspection, what is visible of the target; mostly the lower half, resembles a geth trooper. However, information lately reveals that it is very likely to be husk.


        EA's store listing for Mass Effect 3 before it was amended to retract the information, which was however caught in multiple screenshots, has been quoted as saying:
        "Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth."

        Wednesday, 30 November 2011

        Street Fighter X Tekken

        Game Name Street Fighter X Tekken 
        PlayStation Vita
        Xbox 360
        PlayStation 3
        Martial Arts
        Original US Release March 6, 2012


        Street Fighter X Tekken is an upcoming crossover fighting game being developed by Capcom. The roster will feature characters from Capcom's Street Fighter and Namco's Tekken franchises. Namco is also developing a sister project in Tekken X Street Fighter. The visuals are reminiscent of Street Fighter IV's art style. The Tekken characters shown have been overhauled to resemble and fit in with the characters from Street Fighter IV.
        The game's story revolves around a box nicknamed "Pandora" that is found amongst the remains of a fallen meteorite. This box reacts to the conflict between living creatures.


        Street Fighter X Tekken's gameplay is best described as a combination of Street Fighter IV's 2D-styled fighting and Tekken Tag Tournament's 2-on-2 mechanics. Determining when to switch characters is key, as only one character needs to be knocked out for round to end.

        Basic Actions

        SFxT, like many Capcom fighters, uses six buttons: three for punches and three for kicks. For Tekken characters, the Light and Medium buttons correspond to their equivalent attacks in Tekken, while the Heavy buttons are new attacks. Throws are performed by pressing Light Punch+Light Kick, a carryover from Street Fighter IV. Medium Punch+Medium Kick performs a tag, while Heavy Punch+Heavy Kick performs a Launcher.

        Cross Rush is a universal combo system, not unlike the Magic Series of the Darkstalkers and Marvel vs. Capcom games. Light attacks can be cancelled into Medium attacks, which can then be cancelled into Heavy attacks. After this, pressing Heavy a second time will cancel into the Launcher attack. Outside of the Cross Rush, Tekken characters will be able to perform some of their signature combo strings by using the Light and Medium Buttons.

        The Super Charge system offer a way to perform EX attacks and Super Arts without meter. Each character has an special move that can be "charged" by holding down the button. After a certain amount of time, the attack becomes an EX attack, and after even more time becomes a Super Art. The charge can be cancelled by a dash at anytime, like SFIV's Focus Attack. If an attack is charged enough to became an EX attack, but is then cancelled, the next attack from the character is counted as a Counter Hit.

        Source: Link