Wednesday, 30 November 2011

Street Fighter X Tekken


Game Name Street Fighter X Tekken 
Platform(s)
PC
PlayStation Vita
Xbox 360
PlayStation 3
Publisher(s)
Capcom
Developer(s)
Capcom
Genres
Fighting
Themes
Martial Arts
Original US Release March 6, 2012







Overview

Street Fighter X Tekken is an upcoming crossover fighting game being developed by Capcom. The roster will feature characters from Capcom's Street Fighter and Namco's Tekken franchises. Namco is also developing a sister project in Tekken X Street Fighter. The visuals are reminiscent of Street Fighter IV's art style. The Tekken characters shown have been overhauled to resemble and fit in with the characters from Street Fighter IV.
The game's story revolves around a box nicknamed "Pandora" that is found amongst the remains of a fallen meteorite. This box reacts to the conflict between living creatures.


Gameplay

Street Fighter X Tekken's gameplay is best described as a combination of Street Fighter IV's 2D-styled fighting and Tekken Tag Tournament's 2-on-2 mechanics. Determining when to switch characters is key, as only one character needs to be knocked out for round to end.

Basic Actions

SFxT, like many Capcom fighters, uses six buttons: three for punches and three for kicks. For Tekken characters, the Light and Medium buttons correspond to their equivalent attacks in Tekken, while the Heavy buttons are new attacks. Throws are performed by pressing Light Punch+Light Kick, a carryover from Street Fighter IV. Medium Punch+Medium Kick performs a tag, while Heavy Punch+Heavy Kick performs a Launcher.


 
Cross Rush is a universal combo system, not unlike the Magic Series of the Darkstalkers and Marvel vs. Capcom games. Light attacks can be cancelled into Medium attacks, which can then be cancelled into Heavy attacks. After this, pressing Heavy a second time will cancel into the Launcher attack. Outside of the Cross Rush, Tekken characters will be able to perform some of their signature combo strings by using the Light and Medium Buttons.



The Super Charge system offer a way to perform EX attacks and Super Arts without meter. Each character has an special move that can be "charged" by holding down the button. After a certain amount of time, the attack becomes an EX attack, and after even more time becomes a Super Art. The charge can be cancelled by a dash at anytime, like SFIV's Focus Attack. If an attack is charged enough to became an EX attack, but is then cancelled, the next attack from the character is counted as a Counter Hit.



Source: Link


Tuesday, 29 November 2011

The Darkness 2



Game Name The Darkness II
Platform(s)
PC
PlayStation 3
Xbox 360
Publisher(s)
2K Games
Developer(s)
Digital Extremes
Genres
First-Person Shooter
Themes
Horror
Comic Book







The Darkness II is a sequel to 2007's The Darkness and is scheduled to be released in February 2012.


Overview

Though it's come up a couple of times in passing, not much is known about the status of a sequel to The Darkness. At Comic-Con 2009, Top Cow representatives confirmed that a second game was in the works, but didn't follow that with any real detail. Inquiries to Starbreeze--the developer of the first game--make it sound like whoever is behind this new game doesn't have anything to do with the first one.




The Darkness sequel is in development confirmed by Top Cow, however Starbreeze is not involved. It has been recently confirmed that Digital Extremes will be developing this game. The game will also be using their own in house engine, the Evolution Engine.
It has been confirmed by 2K Games that Mike Patton will be reprising his role as the voice of The Darkness.




Monday, 28 November 2011

Kingdoms of Amalur: Reckoning


Game Name Kingdoms of Amalur: Reckoning
Platform(s)
PC
PlayStation 3
Xbox 360
Publisher(s)
Electronic Arts
Developer(s)
38 Studios
Big Huge Games
Genres
Role-Playing
Themes
Fantasy
Original US Release Feb. 7, 2012





Kingdoms of Amalur: Reckoning is a large scale RPG being developed by Big Huge Games & 38 Studios. Its gameplay has been touted by its creators and previewers as a hybrid between God of War and Oblivion, with a fully explorable open world and combo-driven melee.



Destiny

Shadowcaster Destiny: A mage/rogue hybrid
Shadowcaster Destiny: A mage/rogue hybrid
At the core of Reckoning's gameplay is the "Destiny" system that allows players to mix & match abilities from the three stereotypical RPG skillsets of warrior, rogue and mage. These three paths are represented by the following three talent trees within the game, each unlocking special abilities with a select group of weapons:
  • Might - Unlocks special abilities with longsword, shortsword and hammers.
  • Finesse - Unlocks special abilities with dagger, faeblades and longbow.
  • Sorcery - Unlocks special abilities with staff, sceptre and chakrams.
Based on the ratio of talent points invested in these trees, the destiny system unlocks special dynamic classes that grants players additional special abilities and passive bonuses corresponding to their playstyle. These bonuses include increased damage for a certain type of attack, better movement during combat, additional health or mana regeneration, etc.



Combat

QTE called 'Fate Shift Kill'
QTE called 'Fate Shift Kill'
The combat is based on timing and combos along with changing weapons on the fly and chaining melee with battle magic. Timing moves right can juggle enemies, which can lead to stunned enemies where players can pull off finishing moves using quick time events, called Fate Shift Kills. Parry and dodging are also possible and can leave enemies vulnerable to longer juggle combos. Certain passive bonuses also damage enemies on dodge and inflict special effects like freeze, poison or fire.

Loot

Players can forge new items with Blacksmithing

Being a RPG, picking up loot is an important part of character development and will improve magic and weapon fighting abilities. Socketing gems into weapons is also possible for example, inserting a magical fire gem into a long sword will create a flaming sword. Players can also break down weapons and use the resulting ingredients to create better weapons.

 

Skills

There are nine passive skill trees players can invest in to improve their non-combat characteristics:
  • Alchemy - Grants players the ability to harvest reagents and create potions. More points increases the chance of successfully harvesting reagents.
  • Blacksmithing - Allows players to repair their own weapons and equipment, as well as forge new ones. It also increases the effectiveness of repair kits.
  • Detect Hidden - Gives players an increased chance of finding treasures and detecting traps, ambushes and secret doors. It also increases the amount of gold found while exploring.
  • Dispelling - Allows players to dispel harmful magical spells and wards/locks without taking damage. More points in this tree increase its effectiveness.
  • Lockpicking - Provides mastery over mechanical locks. More points increase its effectiveness.
  • Mercantile - Improves the character's bargaining skill, allowing them to sell at higher price point while buying for less.
  • Persuasion - Increases the character's odd of talking out of any situation.
  • Sagecraft
  • Stealth - Grants players the ability to stay hidden and pickpocket others.




Source: Link

Star Wars: The Old Republic


Game Name Star Wars: The Old Republic
Platform(s)
PC               
Publisher(s)
LucasArts Entertainment
Company LLC Electronic Arts
Developer(s)
BioWare Austin
Genres
MMORPG
Themes
Fantasy
Sci-Fi
 
Original US Release Dec. 20, 2011

Overview

Star Wars: The Old Republic is an MMORPG from famed developer BioWare based in large part on their highly acclaimed Knights of the Old Republic franchise. The Old Republic takes place approximately three hundred years after the events of the first two Knights of the Old Republic games. The Old Republic aims to maintain the core gameplay and principles of the previous Knights of the Old Republic games in a new large online environment.



You will be able to join either the Sith Empire or the Galactic Republic at the beginning of the game. The player can make choices throughout the game will influence and determine their alignment towards good or evil, otherwise known as the light and dark sides of the force. BioWare has mentioned that they hope The Old Republic will be structured in a more story driven fashion than most MMORPGs, allowing players to carve "their own epic stories" within the galactic turmoil of the game's setting. The Old Republic will feature many common MMO aspects such as crafting, guilds and PVP.



The art direction of The Old Republic will be a blend of realistic and more animated styles, without leaning to the extreme in either direction. The reasoning behind this choice is to give the game a unique appearance without making the system requirements too extreme, allowing it to run on as many computer systems as possible. It should also be noted that the lightsaber size in-game will be smaller than what current screenshots show, but the size decrease will be minimal.
Star Wars: The Old Republic was officially announced in a live press conference held at LucasArts headquarters in San Francisco, California, on October 21st 2008. The game is only confirmed to be in development for the PC. The game is set to be released on the 20th of December in North America and Europe.



The game features full voice acting including the player character, companions and other NPCs (Non-player characters). With notable voice actors such as Lance Henriksen who will voice the Jedi "Master Gnost-Dural", BioWare claims the amount of voice work is 10 times the size of KoToR or 40 novels worth of content. Currently its budget sits at an estimated 180 million dollars making The Old Republic not only BioWare's most expensive venture to date, but also the most expensive video game ever made.


E3 2010 Information



  • Every player will get his or her own ship which acts as their base and hub for companions.
  • There are Elite NPCs in the game.
  • There is no Corpse Running. You will respawn at a medical center with all your gear.
  • There will be PVP armour sets.
  • The group limit at E3 was four players.
  • You learn skills from class trainers.
  • You can only talk to NPCs when near-by party members are not in combat.
  • You can get some quests by using a HoloCom.
  • Chat channels such as lobby and trade will be in the game,
  • /dance will be featured. In the current demo both male and female dances were the same.
  • Multiplayer dialog lets all players in the group pick a response and dice rolls to see which one will be chosen.
  • Players can start dialog with NPCs without the other party members present, they will have 2 minutes to reach the destination to join in but the player who initiates the conversation has the option to skip the wait.
  • Mobs have a leash radius (which means they will stop chasing you after determined distance and return to their original spot).
  • Auto-run is in the game.
  • There will be transport ships or other taxis to help you travel around the world(s), most notably speeder bikes.
  • Similar character creation as Dragon Age: Origins.
  • There are three levels of aggro. Blue, Yellow and Red. Blue is no aggro, Yellow is alerted of a player. Red means they are in combat.
  • Quests give the same kind of rewards as other MMOs such as items, money and experience points.
  • Will you gain Social Points while completing quests in a group. No other information was release about them.
  • You enter instances through a green portal. If you aren't eligible, the portal is red.
  • All classes will have the ability to revive other players and companions. It takes 5 seconds to use this power and has no cool down time. It is an out of combat only ability.
  • You can inspect gear of another player in your group no matter where they are. Non-group members will only require that you can see them.
  • Round Robin was the loot rules in the demo. Money was split equally,
  • There will be a Dashade, Twi'Lek and Human companion, as well as others.
  • Alderaan will feature a PVP battleground.
  • The main story of the game will be World arcs. These are massive multi-quest party sized arcs that span a long time and give the players choices of how the war will be effected.
  • Players will be able to develop and change the Republic vs Sith war.
  • Players can influence where the war goes and how it changes over time.
  • Players' actions will determine who controls a planet and who is allied with each side.





Source: Link